Colorado State University · Dept. of Computer Science · An XR & Human-Centered AI Lab

We put humans first in every interaction with the next generation of technology.

We design and study gesture, speech, and gaze interaction for augmented and virtual reality. As intelligent systems become the interface, we're extending that work toward human-centered AI — technology that fits people, and that people can use naturally, effectively, and safely.

Latest from the lab Grant New NSF award: translating the science of learning into virtual reality Oct 1, 2025 →
$5.5M+
External funding · CSU, since Fall 2018
NSF CAREER
+ ONR, DARPA, Dan Marino Foundation
130+
Peer-reviewed publications
3
US patents · 2 sites (CSU & FIU)

Natural User Interaction Laboratory

An XR & Human-Centered AI Lab · Colorado State University, Department of Computer Science

Lab life

Inside the NUILab

Conferences, demos, and the team at work. A gentle rolling deck — pauses when you hover or focus, and holds still if you prefer reduced motion.

Two smiling lab members wearing augmented-reality headsets during a hand-gesture study, with a gesture agreement-rate chart drawn on the whiteboard behind them.
Four NUILab members at the AR/VR CSU exhibition booth, one holding a white VR headset, with naval-training demos on screens behind them.
Fourteen lab members posing together in the lab around Francisco Ortega, several holding VR headsets and a haptic glove.
Five students holding a large second-place ceremonial check for Team Yeti at the 2022 CSU VR Hackathon awards.
Francisco Ortega in doctoral regalia with two graduating students in caps and gowns at commencement, one flashing a peace sign.
A lab member at an outdoor Colorado State University table in a park, with a VR headset and consent forms laid out for a community study.
Close-up of a Microsoft HoloLens 2 augmented-reality headset, with a white Meta Quest 3 in soft focus behind it.
Fifteen lab members and friends posing together at a restaurant beneath a wall of colorful woven decorations.
Francisco Ortega in a green Colorado State polo holding a HoloLens 2 headset in the lab, an AR scene visible on the monitor behind him.
The research group around a large conference table sharing food during a holiday lab meeting, one member in a Santa hat.
About twenty lab members and friends standing together on a sunny lawn at a spring get-together.
Close-up silhouette of lightweight augmented-reality smart glasses on a desk, backlit by a bright window.

Research

Six areas, one question

How do we make interaction with 3D and immersive systems natural, low-effort, and available to everyone?

Unimodal & Multimodal Interaction

What people naturally do with gesture, speech, and gaze — one modality at a time or combined. We run elicitation and observational studies, then build the interaction techniques they point to.

NSF CAREER · NSF CRII

XR Widgets & Displays

The building blocks of useful AR — notifications, timers, cues, labels — and what they cost. We measure how cueing, clutter, and automation bias shape attention, and design displays that inform without overload.

Office of Naval Research

XR Training & Education

Immersive systems that teach. We optimize cognitive load in XR training and build immersive learning environments — and study how those experiences shape interest and retention in computing.

ONR · NSF

XR for Health & Wellbeing

XR aimed at wellbeing: virtual nature for stress reduction, nature contact for older adults, and clinical AR such as ergonomic feedback in surgery.

Dan Marino Foundation · CSU

XR Accessibility

Interaction design for everyone — accessible XR interaction for people with disability, Deaf community led XR research, and more.

Dan Marino Foundation

Human-Centered AI

As intelligent systems become the interface, we study how people work alongside them — intelligent user interfaces, what AI model degradation does to users, and the privacy, trust, and safety guarantees XR + AI must meet.

DARPA · NSF

Why it matters

Research with people at the center

The technical work points somewhere human — mental health, accessibility, and helping people learn and perform.

Calmer minds, in VR

Forest-bathing environments that measurably reduce stress — exploring how virtual nature can support mental health.

Interfaces that include

Designing user interfaces for young adults with autism, with the Dan Marino Foundation — technology that meets people where they are.

A wider door to CS

Using VR to study how immersive experiences shape interest and retention in computing — so more students find their place in the field.

People

The team

A multidisciplinary group — computer science, psychology, human factors, and more.

Meet everyone & alumni →
Portrait of Francisco R. Ortega.

Francisco R. Ortega

Director · Associate Professor
Portrait of Eryn Wheeler.

Eryn Wheeler

M.S. Student
Portrait of Aidan Sim.

Aidan Sim

Undergraduate Researcher
Portrait of Jacinda Li.

Jacinda Li

Ph.D. Student